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Symbols are a central concept: the programmer uses symbols to name things, the linker uses symbols to link, and the debugger uses symbols to debug.
Warning: sde-as
does not place symbols in the object file in
the same order they were declared. This may break some debuggers.
5.1 Labels | ||
5.2 Giving Symbols Other Values | ||
5.3 Symbol Names | ||
5.4 The Special Dot Symbol | ||
5.5 Symbol Attributes |
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A label is written as a symbol immediately followed by a colon `:'. The symbol then represents the current value of the active location counter, and is, for example, a suitable instruction operand. You are warned if you use the same symbol to represent two different locations: the first definition overrides any other definitions.
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A symbol can be given an arbitrary value by writing a symbol, followed
by an equals sign `=', followed by an expression
(see section 6. Expressions). This is equivalent to using the .set
directive. See section .set
.
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Symbol names begin with a letter or with one of `._'. On most
machines, you can also use $
in symbol names; exceptions are
noted in 8. MIPS Dependent Features. That character may be followed by any
string of digits, letters, dollar signs (unless otherwise noted in
8. MIPS Dependent Features), and underscores.
Case of letters is significant: foo
is a different symbol name
than Foo
.
Each symbol has exactly one name. Each name in an assembly language program refers to exactly one symbol. You may use that symbol name any number of times in a program.
Local symbols help compilers and programmers use names temporarily. You can define and use as many local symbol names as you require, and they can be re-used throughout the program. You may refer to them using a positive decimal number. To define a local symbol, write a label of the form `N:' (where N represents any positive number, or zero). To refer to the most recent previous definition of that symbol write `Nb', using the same value of N as when you defined the label. To refer to the next definition of a local label, write `Nf'. The `b' stands for "backwards" and the `f' stands for "forwards".
Local symbols are not emitted by the current GNU C compiler.
Local symbol names are only a notation device. They are immediately transformed into more conventional symbol names before the assembler uses them. The symbol names stored in the symbol table, appearing in error messages and optionally emitted to the object file have these parts:
L
sde-as
and sde-ld
don't generate
symbol table entries for local labels. These labels are used for symbols you
are never intended to see. If you use the `-L' option then
sde-as
retains these symbols in the object file. If you also
instruct sde-ld
to retain these symbols, you may use them in
debugging.
digit
C-A
ordinal number
For instance, the first 1:
is named L1C-A1
, the 44th
3:
is named L3C-A44
.
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The special symbol `.' refers to the current address that
sde-as
is assembling into. Thus, the expression `melvin:
.long .' defines melvin
to contain its own address.
Assigning a value to .
is treated the same as a .org
directive. Thus, the expression `.=.+4' is the same as saying
`.space 4'.
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Every symbol has, as well as its name, the attributes "Value" and "Type". Depending on output format, symbols can also have auxiliary attributes.
If you use a symbol without defining it, sde-as
assumes zero for
all these attributes, and probably won't warn you. This makes the
symbol an externally defined symbol, which is generally what you
would want.
5.5.1 Value | ||
5.5.2 Type |
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The value of a symbol is (usually) 32 bits. For a symbol which labels a
location in the text, data, bss or absolute sections the value is the
number of addresses from the start of that section to the label.
Naturally for text, data and bss sections the value of a symbol changes
as sde-ld
changes section base addresses during linking. Absolute
symbols' values do not change during linking: that is why they are
called absolute.
The value of an undefined symbol is treated in a special way. If it is
0 then the symbol is not defined in this assembler source file, and
sde-ld
tries to determine its value from other files linked into the
same program. You make this kind of symbol simply by mentioning a symbol
name without defining it. A non-zero value represents a .comm
common declaration. The value is how much common storage to reserve, in
bytes (addresses). The symbol refers to the first address of the
allocated storage.
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The type attribute of a symbol contains relocation (section) information, any flag settings indicating that a symbol is external, and (optionally), other information for linkers and debuggers. The exact format depends on the object-code output format in use.
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